DiagLIBreakPointIncrementX
|
DiagLIBreakPointIncrementX and -Y depend on LIWidth and the angle of the diag; they are designed to keep the LI's resulting from a BreakDot in Line |
DiagLIBreakPointIncrementY
|
DiagLIBreakPointIncrementY and -X depend on LIWidth and the angle of the diag; they are designed to keep the LI's resulting from a BreakDot in Line |
DiagonalLI
(Rectangle, DragDirection, Int32)
|
Computes a GraphicsPath bounding visible Region of a Diagonal Line of Identity defined by a Bounding Rectangle, a Drag Direction, and a Line of Identity Width |
DiagonalLI
(Rectangle, Int32)
|
Computes a GraphicsPath bounding visible Region of a Diagonal Line of Identity defined by a Bounding Rectangle, the Drag Direction of CallingGraph, and a Line of Identity Width |
DiagonalLInwse
|
Computes a GraphicsPath bounding visible Region of a NW to SE Diagonal Line of Identity |
DiagonalLIswne
|
Computes a GraphicsPath bounding visible Region of a SW to NE Diagonal Line of Identity |
HorizontalLI
|
Computes a GraphicsPath bounding visible Region of a Horizontal Line of Identity |
RotationalNumbers
|
Calculates certain numbers associated with a Diagonal |
SetEndPointsDiagonal
|
Computes and passes Point Objects for the end-points of a given Diagonal Line of Identity |
SetEndPointsHorizontal
|
Computes and passes Point Objects for the end-points of a given Horizontal Line of Identity |
SetEndPointsVertical
|
Computes and passes Point Objects for the end-points of a given Vertical Line of Identity |
SwooshNWSEBeziers01
|
Computes a GraphicsPath bounding visible Region of a NW to SE Swoosh-shaped Line of Identity |
SwooshSWNEBeziers01
|
Computes a GraphicsPath bounding visible Region of a SW to NE Swoosh-shaped Line of Identity |
VerticalLI
|
Computes a GraphicsPath bounding visible Region of a Vertical Line of Identity |